Looking for comprehensive information about mobile game design?
Before you felt information overload, you better grab this book and read it.
I personally have bought and read it. Even if I have read many books about game design, there are just few books that cover mobile game design as good as this book. Many books just cover game design in general. This one is a MUST READ if you want to know about designing mobile games.
What I learned from this book are mostly Chapter 2: The Mobile Indie Team, Chapter 7: Interface Design for Mobile Games, and Chapter 11: Mobile Game Design.
You can buy Mobile Game Design Essentials on Packt: http://www.packtpub.com/mobile-game-design-essentials/book
Hope our recommendation could help you find good ebook about mobile game design.
Starting June 10th 2013, we registered as an Android Developer. It’s a lovely day. We’ve been waiting for more than a year to wait for Google to change its policy about Google Merchant Account. But they didn’t change. So we just jump in to become Android developer and upload our apps & games on Google Play Store. We didn’t allowed that rules to stand on our way. We paid our developer cost $25.
Android Developer Rules: Every developer should have Google Merchant Account in order to sell apps & IAPs in Google Play Store. What a restriction! As you know, we are an indie game developer from Indonesia. Our country is not listed as a country that Google allowed to sell apps & IAPS in their Play Store. So, here comes the pain. They just accept developers from these countries to sell apps & IAPs on Google Play Store as stated here.
Google needs every developer to have a Google Merchant Account. This is somehow ridiculous. They have Google AdSense system that can transfer money to their publishers within many countries, including Indonesia. I wonder why they can’t use this same system on Android. This is just my opinion, if Google can wire transfer and/or send checks to AdSense publishers all around the world, why they limit Android publishers to their Google Merchant Account? They just said that: “We’re working hard to add more countries.” Why working hard? You can just use AdSense system of payment, Big G!
I believe that we must leave this to Google. They’ll solve it later. While we wait the Big G to solve it, we started to upload apps & games on Google Play. One of our game, Cosmo Ship – Spaceship War, is on Google Play now. It’s a perfect blend of strategy and action game developed for mobile. Most of all, it’s free. But how we cover our cost as an indie game developer? We put ads there. Not an intrusive one, but less intrusive, with a warning like: ‘Incoming Ads’ before the ads appear. Of course we didn’t put ads on all screens in Cosmo Ship
Fellow developers, we encourage you to register as an Android developer.
Our beloved fans & players of our game, we urge you to download Cosmo Ship. You’ll love it. And we plan big update for Cosmo Ship within this month. Go download it here.
We were registered as Apple Developer back in March 2012.
It is surely a challenging task because Apple won’t allow developer from Indonesia to register online. We have to fill all the blanks in the Apple Developer Program Purchase form, then print it on paper, sign it, and then fax it to US. Yeah, fax, not email.
Why did Apple want a fax from their iOS developer-to-be? It’s because we are from Indonesia. I asked their developer support and they said that Apple was not accept any online payment for Apple Developer Program using credit card from Indonesia. That’s why I must filled my credit card detail in printed Apple Developer Program form and fax it to them. Their answer confused me. I need to enroll right away but I’m in tight budget to fax the paper to them. Sending fax from Indonesia to US was onto an easy thing to do. There were connection loss, paper jam, and high cost.
So, I decided to googling and tried to find reliable free online fax service that can help me with my situation. Then I got one. ‘Thank GOD!’, I shout out loud. Solution to my fax problem was GotFreeFax.com
Then I sent free fax online to Apple in US. Used their free fax service, it’s truly free without ads. Voila, fax sent! Just used one page out of their maximum 3 pages per fax allowed. Wow, this sound exciting!
After that wonderful feeling of sending fax online for free, I must waited for 2 weeks before I got an email from Apple: You are registered in Apple Developer Program.
We were registered Apple Developer!
For fellow developers out there, I personally encourage you to not giving up so fast. Keep trying and prepare to go through many mistakes, errors, and physical/financial obstacles. You will make your way. In my case, I found a free online fax service and registered as Apple Developer even if there’s a little barrier from Apple. Hopefully, what I share here will encourage you enough.
For our friends who are gamers, keep supporting indie developer like us. It’s not easy to be a mobile game developer. We need your comments, suggestions, encouragements, supports – either via email, Twitter, Facebook, or even buy our games or download it if it’s free. We, indie developers, are like getting super power ups if you, gamers, want to contact us. Because we feel like there’s someone out there who love our game, and that is so lovely. You can start by ‘Like’ ElagoTech fan page here.
Have you ever heard about Gideros Mobile?
If you say NO, then you have to check this link: http://giderosmobile.com
It’s a game engine with cross platform support for iOS & Android. We installed it on our PC and Mac. You have Linux? No probs! You can install it in Linux too. Interesting? Gideros Mobile provides instant testing on device through WiFi. You can test your game right away on a device without compiling it. Gideros also support native speed for games. It has an ability to import existing C, C++, Java, Obj-C code and bind it with Lua.
For gamers, there are plenty great games developed with Gideros Mobile here. Check it often. Need our recommendation to start? Crazy Arrows, Letter Stack, Release Bird, Sudoku Genius, Treasure Hunt, and BattleBox. That last title is our game
For developers, you really have to get your hands on Gideros Mobile. Instant testing and ability to integrate many iOS SDKs that require native language (Obj-C) are two of the top reason why we moved from Corona to Gideros.
At first, we just downloaded Gideros Mobile free version. When we tried to porting our app, Dual Bible, from Corona to Gideros, we found that Gideros didn’t use native to render text. So we kept our app on Corona. But our game, BattleBox, was successfully ported from Corona to Gideros. It still have ‘Made with Gideros Studio’ splash screen and now sold on the App Store for $0.99. We ported it because we want to integrate some SDK like AppsFire’s AppBooster to open gate of feedback directly from players, Flurry to analyze user behaviors, etc. Not an easy path, but it was done and we were satisfied with the porting result. Pheew, thank GOD and thanks Gideros Mobile!
Not that we said Corona is bad, and Gideros is great. But each engine has their flaws. Overall, Corona is a good game engine. But, Gideros won with its capability to instant test on device and its plugins. So, we are going with Gideros. We bought Indie license that worth $149. It’s a yearly license. You will need to extend it next year if you bought it now.
Right now we have another game developed with Gideros too, live on Google Play: Cosmo Ship. It’s free!. Go download it now and see what Gideros capable of.
We are looking forward to develop more games with Gideros Mobile. What about you?
ElagoTech.com got redesigned.
We tried to bring you fresh look and more regular content to this site.
Hope you enjoy our new appearance.
If you like to try BattleBox and need a promo code, don’t hesitate to ask us one